Android: minSdkVersion is now 21 for all architectures
Changed setup of the native logger to ensure any errors during init are printed by default
WebGL: Added BrowserMediaConfig to give access to more WebGL specific features. See folder scripts/browser
WebGL: Selection of an input device is now in testing. Set it by using BrowserMediaConfig.AudioInputDevice and (UnityCallFactory.Instance.InternalFactory as Byn.Awrtc.Browser.BrowserCallFactory).GetAudioInputDevices().\
WebGL: Audio is now processed via the Web Audio API allowing audio processing within the Java Script plugin
WebGL: Basic support for spatial audio via panning added via new method BrowserWebRtcCall.SetVolumePan
WebGL: Improved autoplay block resolution. If a browser blocks audio play it will be resolved once the user interacts with the unity Canvas. iOS Safari might block autoplay until several touch interactions are received.